In-Car Entertainment · Built by LinkLabs

Games you steer with the car itself.

Two original Unity titles built for in-vehicle displays, where the controller is the vehicle: turn the steering wheel to steer, press the accelerator to go, press the brake to slow down. Designed for parked-only play on centre console and rear occupant screens, as a real answer to the question of what a cockpit display does when the car is charging, waiting, or parked.

Steering wheel input
Accelerator & brake pedals
Android Automotive OS
Unity, Universal RP
Parked-only by design

Why the vehicle makes a good controller

A car already contains the best game controller most people own: a large analog wheel with real return force, and two progressive analog pedals. Reusing them turns a screen the passenger was ignoring into something worth sitting in the car for.

Input model

Analog, not digital

Steering angle and pedal travel arrive as continuous values, not as button presses. That gives fine throttle control, progressive braking, and precise cornering that a thumbstick cannot match.

Wheel steering angle Accelerator throttle Brake braking
Safety first

Parked-only by design

Gameplay is gated on vehicle state. The titles are built for a stationary vehicle, and driving controls are only borrowed for play when the car is not being driven. On rear occupant displays, play can continue independently of the front seat.

Gear and speed gated Rear display friendly
Fallbacks

Plays without the car too

The same builds run on touch, gamepad, and keyboard, so the titles can be demonstrated on a bench, a tablet, or a show stand without a vehicle present. Useful for auto show demos and for development.

Touch HUD Gamepad triggers Keyboard

Spark Pursuit

Arcade racing Playable build

An arcade racer where the wheel in your hands is the wheel on screen. Five environments, a career season, splitscreen multiplayer, and a garage where cars are tuned, painted, and upgraded between races.

Spark Pursuit gameplay in a neon lit night city track
Neon City▶
Spark Pursuit gameplay on a floodlit desert circuit
Desert Circuit▶
Spark Pursuit gameplay on a forest rally track
Forest Track▶
Spark Pursuit gameplay drifting through a snow stage
Snow Stage▶
Spark Pursuit gameplay on a tropical coastal road
Tropical Coast▶
Spark Pursuit main menu showing career, multiplayer, and garage
Menu & Garage▶

Hover or tap a tile to play a short silent preview. Captured from a development build.

Gameplay

What is in the build

  • Five environments: night city, desert, forest, snow, and tropical coast
  • Career mode progressing through seasonal race events
  • Splitscreen multiplayer on a single display
  • Garage with colours, decals, and performance upgrades
  • Cars rated on top speed, acceleration, handling, and boost
  • Drift scoring, boost, lap and position HUD in km/h or mph
Engineering

How it is built

  • Unity with Universal Render Pipeline, graphics presets from low to high
  • Unity Input System, so a new physical control maps without touching gameplay code
  • Cinemachine driven chase and cockpit camera work
  • Physics based vehicle handling with per-car tuning
  • Built for both landscape cockpit screens and portrait centre consoles
  • Android build target, sized for automotive display resolutions

AlpineSwift

Downhill skiing Playable build

A downhill skiing title with the same control idea applied differently: lean into the wheel to carve, use the pedals to tuck for speed or check into a turn. Gates, air time, and trick points reward a clean line rather than raw throttle.

AlpineSwift skiing gameplay on a snowy slope with gates
Aurora Run▶
AlpineSwift skiing gameplay through a frozen canyon course
Frozen Caves▶
AlpineSwift skiing gameplay on a night run above a village
The Village▶
AlpineSwift upgrade screen showing top speed, handling, and air control
Skier & Upgrades▶

Hover or tap a tile to play a short silent preview. Captured from a development build.

Gameplay

What is in the build

  • Multiple runs including aurora slopes, frozen canyons, and a village descent
  • Gate based courses with position and lap timing
  • Air time and trick point scoring on jumps
  • Skier progression across top speed, handling, and air control
  • Course minimap and speed readout in km/h
Why skiing

A different feel from the same controls

Racing rewards throttle discipline. Skiing rewards weight and line, which maps naturally onto a large analog wheel with real return force. Running both titles from the same input layer demonstrates that a vehicle control surface can carry more than one kind of experience.

  • Shorter sessions, well suited to a charging stop
  • Easy for a passenger to pick up without instruction
  • Lighter build, comfortable on constrained automotive hardware
For OEMs and Tier-1s

A cockpit demo that people queue for.

Both titles exist because in-car entertainment demos are usually a video player and a browser. Handing someone the wheel and letting them race with it makes the point about a software defined cockpit far faster than a slide does. We can adapt either title to a specific display layout, control mapping, or brand treatment for a programme or an auto show build.

Turn the wheel and the car on screen turns. Press the accelerator and it pulls away. There is nothing to explain, which is exactly why it works on a show floor.

Spark Pursuit and AlpineSwift, built by LinkLabs.

Integration options

How these titles reach a vehicle, depending on how much of the stack a programme wants to own.

OptionWhat it involvesBest when
Show and bench demoA packaged build running on a rig or target display, driven by a wheel and pedal set or the vehicle controls.Auto shows, customer clinics, and internal concept reviews.
Cockpit integrationInstalled as an application on the vehicle platform, reading real control input and gated on vehicle state.A programme evaluating in-car entertainment as a shipped feature.
Branded variantEnvironment, vehicle model, livery, and interface treatment adapted to a brand or a launch campaign.Launch activity where the game should look like the marque, not like a generic title.
Control layer onlyThe input mapping work applied to a title or application a programme already owns.An existing entertainment partner needs vehicle controls wired in correctly.

Want to try it with a wheel in your hands?

We can bring a rig, or supply a build for your own bench or target hardware. Both titles are development builds under active work, and either can be adapted to a specific display and control configuration.